scene.spad line 3712 [edit on github]
This package provides support for XML
files XML
attributes are inside the opening tag: <tagname attributes> and usually have the form: name=value
coerce(x)
outputs x
as a string
outputVRML(rp, f1)
writes the attribute as VRML2
. VRML2
is not xml
but it has the same semantics and node names as X3D
but a different syntax so it makes sense to create an XML
structure and then format the output differently.
xmlAttribute(name, values)
constructs a xmlAttribute from its name
and list of values
xmlAttribute(name, value)
construct a xmlAttribute from its name
and value